For this exercise, I created
a chatroom
that only affords positive vibes.
When my partner and I used to do long-distance, a lot of extra
friction and strain was added to the relationship, leading us to say
things we don't mean. To prevent that, I made my phone auto-correct
hurtful words to silly ones. By completely removing the possibiity of
saying hurtful things made much healthier and productive
conversations.
Inspired by this, I altered the code of the chatroom to create one
that redacts hurtful words. I had done so simply by making the
background color and the color of the font the same. On the flip side
hand, the chat highlights positive words, like apologies and
expressions of affection, by increasing the font size and giving them
extra color.
Essentially, it does not afford swearing and, by extention,
affords building positive and consrtuctive conversations after
a conflict.
What I find perticularly interesting about my experince is that as my
behaviour is now limited in certain ways within this space, it
consequently alters the way I feel about a certain situation (less
heated), and makes an impact on my relationship with another
individual. It illustrates how the affordance of an environment, or
the lack of in this case, can greatly shape not just our physical
behaviours, but even our psychological and social selves.
The intersection of computation and the built environment is, in many
ways, very new. The tools, techniques, and theories available to us
are very new: a few decades, years, or in some cases, only months old.
We’ll be answering questions that have no definitive answer, such as:
By the end of the colloquium, we might not be any more certain of the
answers, but we will be more informed, perhaps more opinionated, on
what the questions are.
The colloquium will culminate in a
“artifact essay”: a mix of a prototype artifact and written
position
that combines technological experimentation and critical pondering.
There is a dialectic relationship between us and our environemt. That
is to say that while we shape our environments, they in turn shape us
to.
Like any relationship, it is important to foster a healthy one.
Incremental deisgns that allow for participation can inspire a sense
of ownership and belonging to an environment.
The same could be said about our technologies. By turning users to
creators too can foster healtheir communities around technology.
While historically, technologies have an open-source bottom-up
culture, there has been a growing trend of more totalling and
controlling systems as they grow in scale.
Can we create a model for bottom-up, open-source, smart-cities
that leaves space for citizen participation to meaningfully shape
the structures/goals of its design.
As we off-load more of our cognition to our built environments, what are the implications, opportunities and pitfalls?
With this framework in mind, what are new ethical considerations and deisgn opportunities?
Prototype: Rooms turn into a particular setting based on who you are and what type of mindset you are in.
Fun park tool that dynamically changes based on relationship with neighbor elements.
Neighborhoods have long defined